By El Comancho
Illustrations
by H. T. Denison
From The American Boy magazine, October
1916. Digitized by Doug Frizzle, October 2014.
WHEN I was
“growing up,” I lived west of the Missouri River .
The country was very new then and white boys were few and far between, so most
of my playmates were Indian boys. Many times I have entered into their sports
and games and been one of them as nearly as it is possible for white to turn
red.
These games
were of two sorts, the outdoor, athletic game, which was mostly based on
animals and their ways; and the indoor game, which usually was some guessing
game based on combinations of numbers, something like dice throwing or
dominoes.
The outdoor
games were the favorites and by far the more popular and as these can be played
by white boys as well. I will describe several of them, telling in detail how
we played them.
The Deer and Wolves
“THE DEER AND
WOLVES” was a great favorite and we played it always in the winter when there
was snow on the ground. For the “deer” we picked the fastest runner we could
get among all the boys and gave him an hour’s start ahead of the “wolves.”
The
"deer” then left camp and went where he pleased, usually in a big circle
at least a mile away from camp. He was to imitate the traveling habits of the
deer, to do as nearly like a deer as he could if the deer were roaming about.
He would
therefore go to the roughest bit of near-by country he could find and there
wind about from one deer feeding ground to another, going through thickets,
possibly crossing or following streams, passing over hills and valleys, and
wandering about just as would a deer as nearly as he could.
Of course,
wherever he went he left a trail in the snow and it was fair and part of the
game for him to do anything to break or hide this trail that he could, for the
“wolves” must follow the trail to catch him.
The “deer”
could double back on his trail, jump down off of a bank to rocks or bare
ground, wade in a stream or do any like thing to lose his trail and thus throw
the “wolves” off the scent and escape. But he must not come nearer to camp than
a mile away until he was seen by the “wolves” who trailed him.
The “wolves”
left camp about an hour later than the “deer” and they had to follow the “deer
trail” until they saw the “deer,” then they chased him into camp or caught him
before he reached camp if they could. When the “wolves” sighted him, the “deer”
would run for camp as hard as he could go, to keep away from them.
If, on the way
to camp, the “deer” could get out of sight, say in timber or under a high bank,
etc., then he could dodge and double about and thus escape any way he could by
throwing the “wolves” off the trail again. The "wolves” could run “by
sight” only when they could see the “deer” and at all other times they must
follow the trail.
This gave a
fine chance for a clever boy to double and dodge and to use woodcraft knowledge
to so confuse his trail that the “wolf pack” could not find it and would have
to give up beaten sometimes. If any of the “wolf pack” could touch the “deer”
before he could reach camp, they thereby killed the “deer” and so won the game,
and if the “deer” could get to camp ahead of the “wolves” after they caught
sight of him a mile or more from camp, then the “deer” won. It was a good
hunting game and was always played with lots of vim and excitement, for it very
closely duplicated an actual deer hunt and every Indian boy is a keen hunter.
The Buffalo
and Wolves
“THE BUFFALO
AND WOLVES” game was another popular one that we played in camp and it called
for about the same rough and tumble tactics that modern football does, only in
a different way. This game was, like the other, based on animal habits. When
wolves attack buffalo, the buffalo bunch thickly together, the calves and
weaker animals being in the center of the herd, with the older, stronger
buffalo forming a circle around them. The outer ring of buffalo all stand
pressed back against the herd behind them, thus presenting a solid front of
heads, horns and hoofs to the wolf pack and it is a wise wolf or a very strong
or exceptionally quick one that can dodge through that circle and drag down a
call' in the middle of the herd without being trampled or gored.
Our “Wolf and Buffalo ” game enacted
these animal habits in this way: All of the smaller boys who wanted to play
were bunched together in the center to represent the calves, then the older,
stronger ones who took the part of the buffalo formed a circle facing out
around the smaller boys.
Those taking
the part of wolves circled around outside the “herd,” trying to get a chance to
break through and grab a "calf” and pull him outside the circle.
The players
representing the circle of buffalo prevented this by “bunting” at the “wolves,”
either with their heads or shoulders. They could not, under the rules of the
game, use their hands to take hold of a “wolf” but must defend by “bunting”
just as the real buffalo did. They could also trample the wolves, using their
feet to block the rush of a "wolf” or to trip him and tumble him over, but
handholds were barred for the “buffalo,” although a wolf could use his hands
for any purpose a real wolf would use his teeth for.
Sometimes we
had pretty exciting times at one of these games, especially when some good
smart boy led the "wolf pack” and planned his attacks so that he used the
weight of numbers to rush the “buffalo” on one side of the circle while a few
of the “wolf band” slipped around on the other side and by quick work broke
through the circle and got a “calf” before the “herd” could rally and prevent
them.
The Wolves and Badger Game
IN “The Wolves
and Badger” game, one boy took the part of the badger and all the rest were
“wolves.” The “badger” would back into an angle of a steep bank along the
river, or he would back down feet first into an old coyote hole until only his
head and shoulders were outside. The idea was to imitate the real badger, which
always backs into his hole until only his head is outside, and there he stays
to fight it out with any intruder.
In our game the
“badger” followed the same tactics by taking a position where no one could get
behind him. It was then up to the “wolves” to “pull him out of his hole,” which
was a big job if the “badger” was a quick, strong boy in such a position that
he could brace his knees against something to hold himself from being pulled
out.
I know one boy
who managed to hold his position in an old coyote hole for over three hours
while at least twenty of us worked as hard as we could to get him out.
In “The Wolves and Porcupine” game, one boy
sits down, clasps his arms tightly about his knees, puts his head down and
“doubles up in a knot” just as tight as he can to represent the disturbed
porcupine. The “wolves” then roll him about and pull at his arms and legs in an
effort to break his hold and so “straighten him out.” If you think it is an
easy task to do this, just let some strong athletic boy play the porcupine and
a dozen or so of the rest of you try to get him straightened out and then keep
him that way, for the "porcupine” can break your hold and “double up”
again if he gets the chance.
To win, the
“wolves” must put the “porcupine” flat on his back, with legs and arms extended
flat, then hold him there long enough to show that he is beaten. If the
“porcupine” can twist loose and double up again before he is "flattened
out.” the wolves have their work all to do over again! It is a rough and tumble
kind of a game that teaches speed and exercises every muscle in every player.
“THE WHEEL AND
ARROW” game was played two ways, sometimes as a summer game, but oftener on
hard snow for a winter game. If one or two persons play, it is a running game,
and if “sides” play, it becomes a standing game. To play it, a hoop of wood is
used. This hoop can be any size, though the smaller it is the more difficult
the game. I have seen one of not more than six inches in diameter used; but a
foot is about the usual measure.
The hoop is
rolled along the ground and the player tries to throw an arrow (or small
arrow-like stick) through the rolling-hoop without touching the hoop. If only
one is playing, he must roll the hoop and then run up alongside and throw his
arrow. If several players play at once, they form in two lines facing each
other and about forty feet apart. The hoop is then rolled down between the
lines, each player throwing his arrow as it passes him.
The arrows are
thrown like a spear and a very quick player can throw as high as four arrows as
the hoop passes him. If the arrow goes through clean, without touching, the
player scores; if the arrow touches the hoop anywhere, the play counts a foul
and takes off one from the player’s score. The score can be any number, though
it is usually set at ten.
"The
Snow-Snakes” game is a trial of strength and skill. It is played in the winter
on smooth crusted snow, usually on a level place or on a very slight down
grade. The “snow-snakes” are simply peeled willow or other straight growing
shoots or saplings, bluntly pointed at the large end. They may be any size or
length to suit the player and each player usually has a dozen of so of them.
The players
stand in line and throw these sticks just as they would throw spears, except
that the sticks should strike the snow as flat as it is possible to make them
do so. They should never strike in such a manner as to bury the head or big end,
because this stops them; or they may penetrate the snow, or slide along under
it and become lost.
The whole idea
of “The Snow-Snakes” game is to throw the stick so it will slide, heavy end
first, along the top of the snow just as far as possible. The "snow-snake”
that is the greatest distance from the throwing line when all players have
thrown all their “snake” sticks is the winning throw.
Indoor Games
FOR indoor
games we threw bone or beaver tooth dice and counted on the combinations of
marks or spots that were upward, just as white people throw dice. We also
played “The Sing-Gamble” game without the gambling that went with it when the
grown-ups played it. This was a simple guessing game wherein the player held a
short stick in each hand and changed them from hand to hand swiftly in time
with a chant. One stick had all the bark peeled off and the other was peeled
except for a thin ring of bark in the center.
The game was
to guess where the ringed stick was, a correct guess winning for the guesser
and an incorrect guess losing a point. This game was played either as a ten
point or as a one hundred point game. Sometimes only two players played at it,
sometimes “sides” were engaged and it became exciting.
Of course, we
had numerous ball games of one kind or another, but none of them at all like
baseball. Ball games were usually of the pitch and catch order or based on
throwing distance.
I do not
remember of ever having seen a “bat” used in connection with Indian ball play
anywhere, in the sense of our baseball usage.
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